Showing posts with label mobile phones. Show all posts
Showing posts with label mobile phones. Show all posts

Monday, October 7, 2013

Facing Off With Facebook

I don't know that anyone could have predicted how quickly and how pervasively social media has  become a part of our daily lives. Let's talk about Facebook. I remember when Facebook was new, and people of my generation were timid about joining. I was delighted to be reacquainted with former students and cheerleaders. I enjoy seeing pictures of grandchildren that live nearby and far away. I can easily contact friends in other countries. My business page allows me to update courses being offered, to share safety articles, and to talk with coaches.

Facebook has a downside that we have all experienced. We are inundated with silly messages and endless posts about everything people do. In fact, I'm learning that many of my "friends" post too much personal information--and information I don't want to know. I have seen too much self-centeredness and too much "me, me, me."  Facebook is also addictive. Yes, I was one of those gamers who asked everyone for a piece or a token or a life. It is too easy to get sucked into the games.


Paul Boboc believes that Facebook has changed the way we connect with people; instead of speaking to people face to face, we now post or message. Face to face communication allows us to see people's reactions to our conversation; it allows us to use nonverbal while we speak. Facebook takes that away, just like email does. Other studies show that we are disconnecting from people to connect electronically. We are spending too much time online, and too little time with others. A mental health website indicates that too much Facebook use by teens can lead to "more aggression, depression, anxiety, narcissism, low self-esteem and antisocial behavior." This is just one example of many articles that indicate too much Facebook can be harmful to our health.


So what do we do? Just as we discussed last week, moderation is the key--whether adults or children. We all need time with "real" friends to laugh, to talk, and to enjoy. Time yourself the next time you log in to Facebook. How much time daily do you spend on Facebook? How does that relate to time spent elsewhere?

What do you think? Is Facebook sucking up your time or are you able to pull away at will?

Saturday, October 5, 2013

Digital Tech and Kids

Much discussion and study has taken place with the subject of the impact of technology on young children and teenagers. I remember a few years ago, professionals were worried about the impact of television on the same groups. Would too much exposure to violence impact their mental and emotional health? Would sitting too long in front of the television adversely affect their physical health? The same types of questions are now being asked about too much time spent with digital technology--smart phones, tablets, etc. As a pediatric occupational therapist, Cris Rowan is concerned about these issues. Her article, "The Impact of Technology on the Developing Child," addresses some of her concerns. She, like myself, remembers when children played outside all day, climbing trees, riding bikes, jumping rope, setting up impromptu baseball games and football games. Imaginary games were the norm with children playing from dawn 'til dusk. Rowan believes technology is negatively impacting the family and adversely affecting children. a 2010 study showed that elementary children were spending an average of 7.5 hours with entertainment technology. My first reaction to this is how can any child in school spend almost 8 hours a day with entertainment technology. I don't know if this is counting time at school or not, but this statistic is disturbing to me. Rowan believes that children who sit all day with digital technology are negatively affected in achieving developmental milestones. Health and education professionals are seeing increases in physical, psychological and behavioral disorders. We know childhood obesity and diabetes are at an all-time high for children in Canada and the United States. The numbers of children with learning disorders such as ADHD, autism, and coordination disorders are increasing. Children need "movement, touch, human connection, and exposure to nature" for healthy development. Spending 7.5 hours with digital technology does not give much time for nature or movement. Touching a screen or pressing buttons does not give the same sensory stimulation or brain development as playing with Lincoln logs or playing kickball.

Nancy Carlsson-Paige, a childhood development expert, shares these thoughts. She agrees that children need to play--playing stimulates learning and exposes children to a variety of sensory stimulations. Children need to manipulate things physically--not through touching a screen. Carlsson-Paige reports that experts are seeing a decrease in creativity in children, especially younger children. A contributing factor to this decrease is the decline in play time. Playtime allows children to learn, to question, to create, to lead and follow, and to solve--all activities children need for healthy development. Interacting with "the screen" doesn't fully involve the child's senses, brain, and body. According to Carlsson-Paige, the American Academy of Pediatrics and the White House Task Force on Childhood Obesity have recommended that children under two should be as screen-free as possible. Screen exposure for older children should be limited.

This information was important to me as a grandmother. One of my granddaughters, Abby age 5, bought her own iPad with money she had earned (her parents chipped in $60). She was fascinated with my Galaxy tablet and wanted her own tablet. She knows how to find the games she wants and downloads them herself. Abby even beats me in "Cut the Rope"! Granddaughter Molly is a budding movie producer as she uses my tablet and phone to make videos of herself and friends. She makes up short stories and then acts them out with friends. The good news is that their parents limit their time on the devices as I do. All my granddaughters enjoy playing board games--the actual games, not the digital versions. They like moving the pieces around the board in Sorry and holding the cards in Uno. They enjoy their Pet Salon play pieces and their Barbie dolls and American Girl dolls. It seems, as with most things in life, that moderation is the key. A mixed experience with real-time play, reading books, and screen play will give children many opportunities to develop as they should. The digital device should not be the "go to" item to make a child happy, to stop tears, or to use as a babysitter. Let's not forget what the experts advised above--lots of hugs and face to face time with family and friends. Children need the interaction with others to develop normal family relationships and healthy social skills.

In a related item of interest, Enterprise City Schools has a new initiative called Connect 2 Learn which allows students to bring their own devices to school. The new policy is called Bring Your Own Device (BYOD). Students are allowed access to the schools' filtered wireless network, using their own devices. The project was launched at six schools for first semester of 2013 and will be expanded to the other schools in fall of 2014. The guidelines are fairly clear, and parental permission is required. The rationale behind this is to help prepare students for the future, whether jobs or college. The goal is to promote "achievement, engagement and developing 21st Century Learners." No one has to buy a device, nor is anyone required to have one. I am not sure how the devices are being utilized, but I do see several advantages in the classroom. I also see disadvantages as every child will not have a digital device. As a former high school English teacher, I see opportunities for writing and creating with tablets or laptops. A disadvantage to this system was highlighted in the news recently as students in Los Angeles had to return school-issued iPads because students had hacked into the devices in order to use social media sites.

Where do you stand on the issue of children and digital devices? How do you manage real time and digital time with your children or grandchildren? Do your schools have a BYOD policy?

Thursday, August 29, 2013

ARE YOU MOBILE?

You don't know how much you depend on your mobile phone until you don't have it. This spring my Galaxy S3 smart phone was damaged by an over abundance of soy sauce! While waiting for my replacement phone, I had to use an old Kyocera flip phone. There was nothing smart about this phone. To text I had to use the numeric key pad; it was a frustrating week, but I did have use of a phone. My household is much like millions of others; my cell phone is my only house phone. Having to use the Kyocera truly emphasized to me how dependent I am on the services provided by my Galaxy S3. That week also taught be that having a phone that is mobile is a must.

Before I get into the mobile age in which we live, let's reminisce on how far the telephone has evolved. We all know Alexander Graham Bell invented the telephone in the late 1870s; actually he was the first to the patent office!  Massachusetts was the first state with regular telephone lines and in 1878 the first telephone company was formed--Bell Telephone (now AT&T). The first pay phone came about in 1889. You've seen the old movies where the caller had to put the listening device to his or her ear and speak into a separate speaking device--it was clunky but it worked. Telephones evolved to rotary dialing, and in 1941 the first touch-tone system was installed. By the 1970s the cordless phone had made its appearance, and the early 1990s gave rise to the first digital cordless phones. Research into cellular phones began in the late 1940s, with the first portable cell phone used in 1973. Remember those huge bag phones? We all tried to find a way to afford those so we could be "in" but also so we could be mobile. From tin cans connected by a string to walkie-talkies to the smart phone--we digital immigrants have seen quite a revolution and evolution in communication devices.

Today's smart phones are truly smart; they are masters of multi-tasking. My phone can make and receive calls, texts and voicemails, serve as a camera, capture my email, take me to the internet for information or online shopping, and provide me with music, movies, books, social media, newspapers, magazines, pictures, etc. One handy product I can put in my pocket and take anywhere--what could be easier? My smart phone can even take the place of my desktop computer. In fact, Business Insider tells us that in 2011 smart phone sales exceeded personal computer sales for the first time ever. It appears that the digital age is moving quickly to the mobile age--the device must be portable, easy to connect, and give us access to everything.  Globally, mobile phone users (using something like my old Kyocera) still outnumber the smart phone users, but this number changes daily.

 We are changing from sitting at the desktop to reclining in a chair to use our computers.  A 2012 report from the USC Annenberg School predicts the personal desktop computer is on the way out; laptop use will also dwindle. The replacement--tablets. The tablet is a "'lean-back'" device as users sit back to use it. The "'lean forward'" nature of the personal computer makes users go to the desktop and lean over a keyboard. Tablet users take the device wherever they go. The same Business Insider referenced earlier gives statistics to indicate tablet use is steadily rising and even extending through the traditional evening prime time period. Ever use your mobile devices while watching TV?

When I first read this, I was surprised. A tablet replace my desktop and two monitors? Never! However, as I think about this, I see this is probably a realistic prediction. For hard core desktop publishing, bookkeeping, etc. I see the big desktop computer still being used--at least in my case. It's hard to beat the two monitors when designing newsletters, flyers, and other publications. I do like to sit back and use my touch screen laptop for lots of other activities, and it can be connected to another monitor or the smart TV.

When I travel, I really like to take my Galaxy tablet. The tablet has all the bells and whistles of the desktop without the size and weight. If we think about tablets, they are designed for most of our senses: we can hear audio content, see colorful, engaging content, and touch the screen. The tablet contains all the types apps I use on other devices and has a Bluetooth keyboard, so I can work on spreadsheets or blogs. While sitting in a doctor's office I can catch up on the AP news, scan magazine articles, connect with SEC football news, read and reply to email, and play games. This last activity is probably one that many of us think of when we think of the smart phone or the tablet--playing games. That same Business Insider reports shows that game apps have blasted by Nintendo DS sales by hundreds of thousands of downloads or sales since about March of 2011.

I began this blog with the history of the telephone, and I think the tablet has developed in a similar way. Just as we began with the basic big telephone we did also with the early computer. As the telephone evolved, it became smaller, portable, and multi-tasking. The early computer has gone through a loosely similar evolution from the large desktop machine to the laptop to the tablet. Smaller is not always better, but it seems that mobile is. So what's next? Greg Satell cites Kaku's Caveman Law: Whenever there is a conflict between modern technology and the desires or [sic] our primitive ancestors, these primitive desires win each time. Satell believes the next products will be "not only vastly more powerful, but also more natural and eventually disappear altogether." Intriguing thought--devices that will be so ubiquitous we won't even notice them. That reminds me--have you heard about Samsung's new smart watch!!