Saturday, October 5, 2013

Digital Tech and Kids

Much discussion and study has taken place with the subject of the impact of technology on young children and teenagers. I remember a few years ago, professionals were worried about the impact of television on the same groups. Would too much exposure to violence impact their mental and emotional health? Would sitting too long in front of the television adversely affect their physical health? The same types of questions are now being asked about too much time spent with digital technology--smart phones, tablets, etc. As a pediatric occupational therapist, Cris Rowan is concerned about these issues. Her article, "The Impact of Technology on the Developing Child," addresses some of her concerns. She, like myself, remembers when children played outside all day, climbing trees, riding bikes, jumping rope, setting up impromptu baseball games and football games. Imaginary games were the norm with children playing from dawn 'til dusk. Rowan believes technology is negatively impacting the family and adversely affecting children. a 2010 study showed that elementary children were spending an average of 7.5 hours with entertainment technology. My first reaction to this is how can any child in school spend almost 8 hours a day with entertainment technology. I don't know if this is counting time at school or not, but this statistic is disturbing to me. Rowan believes that children who sit all day with digital technology are negatively affected in achieving developmental milestones. Health and education professionals are seeing increases in physical, psychological and behavioral disorders. We know childhood obesity and diabetes are at an all-time high for children in Canada and the United States. The numbers of children with learning disorders such as ADHD, autism, and coordination disorders are increasing. Children need "movement, touch, human connection, and exposure to nature" for healthy development. Spending 7.5 hours with digital technology does not give much time for nature or movement. Touching a screen or pressing buttons does not give the same sensory stimulation or brain development as playing with Lincoln logs or playing kickball.

Nancy Carlsson-Paige, a childhood development expert, shares these thoughts. She agrees that children need to play--playing stimulates learning and exposes children to a variety of sensory stimulations. Children need to manipulate things physically--not through touching a screen. Carlsson-Paige reports that experts are seeing a decrease in creativity in children, especially younger children. A contributing factor to this decrease is the decline in play time. Playtime allows children to learn, to question, to create, to lead and follow, and to solve--all activities children need for healthy development. Interacting with "the screen" doesn't fully involve the child's senses, brain, and body. According to Carlsson-Paige, the American Academy of Pediatrics and the White House Task Force on Childhood Obesity have recommended that children under two should be as screen-free as possible. Screen exposure for older children should be limited.

This information was important to me as a grandmother. One of my granddaughters, Abby age 5, bought her own iPad with money she had earned (her parents chipped in $60). She was fascinated with my Galaxy tablet and wanted her own tablet. She knows how to find the games she wants and downloads them herself. Abby even beats me in "Cut the Rope"! Granddaughter Molly is a budding movie producer as she uses my tablet and phone to make videos of herself and friends. She makes up short stories and then acts them out with friends. The good news is that their parents limit their time on the devices as I do. All my granddaughters enjoy playing board games--the actual games, not the digital versions. They like moving the pieces around the board in Sorry and holding the cards in Uno. They enjoy their Pet Salon play pieces and their Barbie dolls and American Girl dolls. It seems, as with most things in life, that moderation is the key. A mixed experience with real-time play, reading books, and screen play will give children many opportunities to develop as they should. The digital device should not be the "go to" item to make a child happy, to stop tears, or to use as a babysitter. Let's not forget what the experts advised above--lots of hugs and face to face time with family and friends. Children need the interaction with others to develop normal family relationships and healthy social skills.

In a related item of interest, Enterprise City Schools has a new initiative called Connect 2 Learn which allows students to bring their own devices to school. The new policy is called Bring Your Own Device (BYOD). Students are allowed access to the schools' filtered wireless network, using their own devices. The project was launched at six schools for first semester of 2013 and will be expanded to the other schools in fall of 2014. The guidelines are fairly clear, and parental permission is required. The rationale behind this is to help prepare students for the future, whether jobs or college. The goal is to promote "achievement, engagement and developing 21st Century Learners." No one has to buy a device, nor is anyone required to have one. I am not sure how the devices are being utilized, but I do see several advantages in the classroom. I also see disadvantages as every child will not have a digital device. As a former high school English teacher, I see opportunities for writing and creating with tablets or laptops. A disadvantage to this system was highlighted in the news recently as students in Los Angeles had to return school-issued iPads because students had hacked into the devices in order to use social media sites.

Where do you stand on the issue of children and digital devices? How do you manage real time and digital time with your children or grandchildren? Do your schools have a BYOD policy?

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